They simply need to move past the wall, and the cover is negated.Īs much as movement allows for shooting and ducking back behind cover, it also allows for moving to negate cover. The shooter has to stay in one location to benefit from the cover of the stationary wall, but opponents don't suffer that limitation. In essence, if the character misses do to the Cover modifier, but the GM believes it would have hit otherwise (such as a character simply leaning out from behind a wall), then the attack hits and the Cover acts as Armor against the damage.īesides the two options listed, there is a third more common option for dealing with Cover. 2) shoot through the cover (would there be some kind of penalty because the attacker does not see the character in total cover, I am assuming that the -8 for near total cover applies if the character cannot hide completely behind something?)The rule for shooting through things is under Obstacles in the Cover section. Am I correct in assuming that it is possible to be in total cover behind a wall, lean out, shoot something and then retreat behind the wall? If yes, are the only things opponents can do: 1) be on hold/have a joker to interrupt and shoot while the character is leaning out. Snapfire weapons suffer a -2 to attack rolls if the shooter moves on the turn he fires. Blunt weapons do -2 damage against Metal armor. Aimed shots made through a scope reduce the Medium range penalty to -1 and the Long range penalty to -3. ![]() 2) shoot through the cover (would there be some kind of penalty because the attacker does not see the character in total cover, I am assuming that the -8 for near total cover applies if the character cannot hide completely behind something?)Īm I correct in assuming that for swade core rules default is for reload to completely reload a weapon unless otherwise stated, while for deadlands weird west default is for reload to reload 1 round unless otherwise stated? I also assume that for deadlands you are allowed to use multiple actions on your turn to reload more rounds into the weapon, so a max of 3 bullets if you do nothing else than reload and move (with an AGI test if running)?Īlso, a slightly different thing: It seems that movement can be split, and a lot of movement related think are either free actions or cost a part of your movement allowance. All firearms and crossbows can be equipped with a scope. I remember from earlier savage worlds editions (maybe i am wrong) that you could not duplicate the same action when doing multiple actions on your turn without some edge allowing you to do so (so no attacking twice with the same weapon etc.) I have found nothing on this in the adventurer's edition rules (Am I remembering wrongly, or has this been changed or did I just not find the relevant part in the rules?)Īlso, a slightly different thing: It seems that movement can be split, and a lot of movement related think are either free actions or cost a part of your movement allowance.
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